// Systems Engineering & Interactive Technology

TREE-D
INTERACTIVE

Defense simulation architecture, AI-native knowledge graphs, code intelligence tooling, and immersive space game development — built with first-principles engineering.

View Projects Space Weather Live ↗
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About

Full-Stack Systems Engineering

Tree-D Interactive is the studio behind a portfolio of technically ambitious systems spanning defense-sector simulation, AI memory infrastructure, code intelligence platforms, and interactive technology.

Background as a defense contractor informs work across complex multi-domain architectures agent-based modeling to Neo4j knowledge graphs, UE5 orbital mechanics plugins, and security-conscious systems design.

The common thread: first-principles problem solving, minimal tooling overhead, and engineering systems that actually work at the edges of what's possible.

6+
Active Projects
Neo4j
Core Graph Engine
Gov
Sector Background
UE5
Game Engine

Built Systems

Visualization Live

Space Weather Dashboard

Real-time solar and geomagnetic event visualization powered by Cesium.js. Tracks solar wind, CMEs, geomagnetic indices, and aurora forecasts across a 3D globe with temporal playback.

Cesium.js NOAA/SWPC APIs WebGL
Code Intelligence

SymbolGraph

Neo4j-backed code intelligence platform that constructs a live symbol graph from LSP data. Exposes 28-tool MCP server for LLM-driven codebase navigation, cross-project dependency mapping, and tiered call hierarchy traversal.

Neo4j MCP / LSP Python Cypher
AI Infrastructure

Engram

Graph-backed conversational memory system for LLMs. Entity-relationship extraction, spreading activation recall, confidence evolution via corroboration across commits, PRs, and tickets. BSL licensed, targeting enterprise and government verticals.

Neo4j Embeddings BSL FastAPI
Visual Tooling

MesaVS

Visual scripting wrapper for Mesa 3 agent-based models. A React Flow canvas replaces expression strings with node subgraphs — BRANCH, SEQUENCE, FOR EACH, GATE, PERCEIVE, ACT, MOVE, COMMUNICATE — with full federation codegen via a FastAPI bridge. Modeled on UE Blueprint's Actor/Level/Interface pattern.

React Flow Mesa 3 FastAPI Python Codegen
Game Development

Tarium + FleetCommand

Space game built in Unreal Engine 5 with FleetCommand — a custom physics/rotation plugin using Lie theory decomposition and symplectic Euler integration for physically accurate orbital mechanics and spacecraft attitude control.

Unreal Engine 5 C++ Lie Theory Orbital Mechanics

Core Stack

🗄️
Neo4j
Graph Database
🚀
Unreal Engine 5
Game Engine
🐍
Python
Backend / ML
FastAPI
API Layer
🌐
Cesium.js
3D Globe
⚛️
React
UI Framework
🤖
MCP / Claude
AI Integration
🕹️
Mesa 3
Agent-Based Modeling
🔷
Cypher
Graph Query
📡
LSP Protocol
Code Intelligence
🔒
Security-First
Systems Design
Lie Theory
Physics Math

Contact

Get in Touch

Interested in simulation architecture, AI infrastructure, or just want to talk shop?

tree-d-interactive — contact
$whois tree-d-interactive
>domain: tree-d-interactive.net
>location: Fairfax, VA · CONUS
$cat contact.txt
#Simulation, AI infrastructure, and research inquiries welcome